[2022] Unpossible: 
        Creating a new handheld gaming object that is unpossible to beat. 
      
       
        Unpossible is an ongoing WIP personal project to create a handheld gaming object that can played in 
any orientation, 
        with different controls for each game. 
        Inside lives a mini games experience which is fast paced, high frame-rate, and low graphics.
        Each mini game's tempo and visuals are coupled with the hard-hitting beats of the soundtrack. 
        
        
 
        Aiming to release in 2025. Hardware dev is extremely slow and expensive.
        Highly technical and challenging project that includes: 
        low level 60fps screen graphics in C language, 
        game and sound design, 
        3D modelling for CNC machining and 3D printing, 
        PCB design (2layer and 4layer), 
        and lots of C/C++ coding and datasheet translation.
        
 
      
       
       Below you can see some demos of the first prototypes. 
       The next prototype iteration should be released around March 2024 and will include battery+charging, high-res screen, and much cooler colors.
       
 
       
      
       
      
       
      