Creating a new handheld gaming object that is unpossible to beat.
Unpossible is an ongoing WIP personal project to create a handheld gaming object that can played in any orientation,
with different controls for each game.
Inside lives a mini games experience which is fast paced, high frame-rate, and low graphics.
Each mini game's tempo and visuals are coupled with the hard-hitting beats of the soundtrack.
Aiming to release in 2025. Hardware dev is extremely slow and expensive.
Highly technical and challenging project that includes:
low level 60fps screen graphics in C language,
game and sound design,
3D modelling for CNC machining and 3D printing,
PCB design (2layer and 4layer),
and lots of C/C++ coding and datasheet translation.
Below you can see some demos of the first prototypes.
The next prototype iteration should be released around March 2024 and will include battery+charging, high-res screen, and much cooler colors.